Whac-a-Mole

A fast-reaction activity inspired by the classic game: students press Cosmo Dots that light up in a target color before they switch back.

How it works

  • One Dot lights up in a target colour (e.g., yellow)
  • Other Dots remain in a distracting colour (e.g. green or white)
  • Students must press the target Dot quickly before it changes
  • Difficulty can be adjusted:
    – Speed of colour change
    – Delay between target appearances

Use for energizers or attention resets. Great for small groups or collaborative play. Track personal bests or create “team challenge” rounds

Skills & benefits

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Reaction speed and attention
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Visual scanning and Motor coordination
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Waiting, turn-taking, and impulse control
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Adaptive difficulty supports differentiated learning

Classroom tips

Use for energisers or attention resets

Great for small groups or collaborative play

Track personal bests or create “team challenge” rounds